Abdulmohsen.

Game · Concentration Project

Pithox

A game prototype that outgrew its own 2D pixel art and moved into 3D.

Pithox

The problem

The original 2D build hit the ceiling of what hand-drawn sprite lighting could sell. The concept needed a third dimension.

Overview

Pithox is my Game Design & Development concentration project. It started as a 2D build, where my focus was pixel-art normal maps so lighting would read correctly on hand-drawn sprites, and has since moved into a full 3D version. We presented it at the Computing Expo.

What I personally did

  • Built pixel-art normal maps for the original 2D version's lighting system
  • Contributed to the rebuild and transition into the current 3D version
  • Designed and developed core gameplay prototype systems

Outcome

  • Presented at the KFUPM Computing Expo
  • Evolved from a 2D prototype into a full 3D build

My role

Designer & Developer

Team

Small team

Timeframe

Aug 2025 · Present

Status

In development

Stack

UnityC#Pixel Art / Normal Mapping3D