Abdulmohsen.

Game · PC, headed to Steam

Chrono Flux

A roguelike shooter built around one rule: switch eras or die in the wrong one.

3rd Place · KFUPM Gaming+ Game Jam 2024

Chrono Flux

The problem

Most roguelike shooters repeat the same fight with reskinned enemies. A run needed to change how you played it, not just how it looked.

Overview

Chrono Flux is a top-down roguelike shooter where every run forces a choice: equip two eras and swap between them mid-combat. Enemies caught outside their native timeline glitch out and hit harder, so every room plays as a timing puzzle as much as a firefight. It started as a two-day jam build called TimeSwitch, took 3rd place at KFUPM Gaming+ 2024, and that result is the reason the same four-person team founded QuadByte Studios through the CODE / MCIT incubator. We're still building it, aiming for a Steam release.

What I personally did

  • Built the core gameplay systems: the era-switching state machine, the combat loop, and the glitch behavior enemies trigger when caught out-of-era
  • Designed and implemented procedural dungeon generation, weapon and enemy variety, and boss encounters
  • Owned UI elements and level-flow/progression systems end to end
  • Ran prototype polish passes and playtesting iteration
  • Coordinated planning and task breakdown across the 4-person team

Outcome

  • 3rd place, KFUPM Gaming+ Game Jam 2024
  • Directly led to founding QuadByte Studios
  • Accepted into the CODE / MCIT incubator program
  • In active development, targeting a Steam release

My role

Gameplay Programmer & Designer

Team

4-person founding team, QuadByte Studios

Timeframe

Nov 2024 · Present

Status

In development

Stack

C#UnityGitPlaytesting